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Worn Obelisk

Most of my modeling has been hard surface up to this point. I wanted to do something that had a big organic feel to it, but I also figured it would be best to start small. So I figured this obelisk would be a good starting point for me to get with organic modeling and sculpting. I really wanted to give the edges of the stone a nice and worn down look. With no hard edges, all of them being rounded off, along with plenty of chipped points and cracks running along it. The reference I found gave it a more smooth finish, where as I wanted it to feel more worn and ancient. For the textures, I was aiming for a appearance that gave it a feeling like it might be in a forest ruins.
I hope you all enjoy it and I would love to hear some C&C from everyone that views it!
I do have plans to come back and work some more on the general low res model and textures eventually, so any and all recommendations in that area would be highly appreciated!

Sketch-Fab Obelisk 3D View

Wireframe with texture maps used

Wireframe with texture maps used

Final Render with Lighting

Final Render with Lighting